A low poly-environment made for an university project, over the course of 2 months, I modelled, uv, textured and baked the 3 levels of The mind of desert game, being the first a desert, the second a temple and the third a forest. My roles consisted of art lead: 3D modeller, rigger, texture artist, marketing, UI/UX artist & level designer. The game was otimized to run VR in browser